๐ŸŽฎ Project 1

Educational Games

The games were programmed by individuals tasked with envisioning four distinct viewpoints: a human user of digital technologies (Data Mine Game), a smartphone (Mine Them All), a specific environment (GAIA), and 'data' (Monster Byte Balance). Each game serves as a node in a complex network that intricately intertwines mining and data mining. The games aim to assist users in 'inhabiting' a particular subject-object that enables them to understand the entanglements of extractive practices.

Projectsโ€บGames

Playable Prototypes

Each game is built with the goal of explaining one idea: surveillance, resource balance, network influence, automation, etc. Click a card to launch and explore.

Browser-based ยท No install
๐ŸŒ

GAIA

An immersive narrative experience from the perspective of our planet Earth.

โฑ 10โ€“15 mins๐Ÿ“Š Easy
โ›๏ธ

Data Mine

A thought-provoking exploration of digital extraction and data mining practices.

โฑ 15โ€“25 mins๐Ÿ“Š Medium
๐Ÿ“ฑ

Mine Them All

Experience the world from a smartphone's perspective in the age of data mining.

โฑ 20โ€“30 mins๐Ÿ“Š Medium
โš–๏ธ

Monster Byte Balance

A physics-based game where data itself becomes the protagonist in a digital balancing act.

โฑ 15โ€“25 mins๐Ÿ“Š Medium-Hard