Educational Games
The games were programmed by individuals tasked with envisioning four distinct viewpoints: a human user of digital technologies (Data Mine Game), a smartphone (Mine Them All), a specific environment (GAIA), and 'data' (Monster Byte Balance). Each game serves as a node in a complex network that intricately intertwines mining and data mining. The games aim to assist users in 'inhabiting' a particular subject-object that enables them to understand the entanglements of extractive practices.
Playable Prototypes
Each game is built with the goal of explaining one idea: surveillance, resource balance, network influence, automation, etc. Click a card to launch and explore.
GAIA
An immersive narrative experience from the perspective of our planet Earth.
Data Mine
A thought-provoking exploration of digital extraction and data mining practices.
Mine Them All
Experience the world from a smartphone's perspective in the age of data mining.